Saturday 29 August 2015

Silk Touch & Mob Spawners

I've enabled an exciting new feature that I'm sure will prove very popular!

Players of Citizen rank or higher can now mine dungeon and abandoned mine shaft mob spawners using the Silk Touch enchantment and place them wherever they want!

Here's the details you'll need to know (please read carefully);
  • These features are only available to players of Citizen rank or above.
  • If you are below Citizen rank then the spawner will just be destroyed as usual.
  • If you are below Citizen rank you cannot place mob spawners.
  • The mineable and placeable spawners are; 
    • Zombie, Skeleton, Spider & Cave Spider.
  • Silverfish & Blaze spawners are not mineable, due to griefing potential.
  • The spawner will be destroyed unless your pickaxe has the Silk Touch enchantment.
  • Spawners can only be placed in the main world and Veteran World.

Friday 28 August 2015

Version 1.3.4c released!

Main changes in this version:
  • Settings stored in options.txt are reset when the modpack is updated.
  • Updated DiggysStuff to 1.5.9c (was 1.5.9b); Major overhaul of EnderCreeper spawning mechanics.
  • GrowthCraft tweaks; Bee spawn rate reduced by 5% & Fishtrap loot rate increased by 15%.
As always you can find full details in the Changelog on Technic Platform.

Why reset the options.txt settings on update? - Here's what you need to know.. 

I considered doing this in previous versions as it allows me to make changes to the key assignments. For example I've used it in this release to revert TAB back to showing the player list, the key that it clashed with, 'Dynamic Swords: Next Target' has been reassigned to N.

Some key assignments do still show as red in the list as they are assigned to more than one function, but this is normal and the keys do not actually clash

For example, Doggy Talents and Dynamic Swords share some key assignments, however Doggy Talents only uses these keys when you are holding the Command Emblem and Dynamic Swords only uses them when you are holding a sword. For that reason they do not clash with each other. 

Likewise the P and L keys are assigned to more than one function but not in a way that clashes, in fact the way L is assigned keeps things much simpler when using the Backpacks mod.

If you do highly customise your settings or key configurations you might want to back up the options.txt file (found in the modpacks main folder) before future updates.

What's changed with the EnderCreeper? - Here's what you need to know..
  • The End version of Diggyolite Ore is no longer mineable with silk touch.
  • The Enderman teleport sound now plays when an EnderCreeper spawns.
  • Blocks around the EnderCreeper are removed when it spawns, with the exception of the End version of Diggyolite Ore (unless it's the block above). The pattern of blocks that are removed is shown below.

The blocks shown in glass are the ones removed when the EnderCreeper spawns, one above the ore block and a two block high cross centred on it. This makes sure the EnderCreeper doesn't become stuck and makes mining the ore a little more dangerous.

This is a mandatory update and is required to join the server!


Thursday 27 August 2015

The End Just Got A Little Tougher

The EnderDragon dies pretty quickly now so many people are well equipped,
so we thought it was time to make it a little tougher...

The new central pillar is tougher than the usual ones, it's taller
 and has a top structure which is mostly made out of bedrock...

But... inside that structure is an extra something that makes
the challenge a bit more rewarding, good luck!

Scheduled Downtime

The server is down for maintenance as follows:
  1. Full backup/clone - Done
  2. Clean out old logs and data  - Done
Scheduled Downtime:
Date: 27/08/15
Started:  09:30 am (UK)
Finished:  10:30 am (UK)

The maintenance is finished and you can now connect again!

Wednesday 26 August 2015

Scheduled Maintenance

The server will be down for maintenance tomorrow as follows:
  1. Full backup/clone.
  2. Clean out old logs and data.
Scheduled Downtime:
Date: 27/08/15
Est Start:  09:30 am (UK)
Est Finish:  10:30 am (UK)

Friday 21 August 2015

Full Set Of Armor!

It's taken him several months but Tatankore has finally managed to
complete his armor collection... all 48 sets available in the modpack!

That's one seriously impressive collection, it's actually pretty 
awesome seeing them all displayed in one room like this...

Congratulations! So... what's next... 
the tools and weapons to go with them?

 Remember we pay $250 for every screenshot we use,
it's always fun to see what you guys/gals are up to!

Tuesday 18 August 2015

DiggityDuck Wins Steve's $9000 Stash!

DiggityDuck decided to drop into the casino earlier today and after going blind 
and being set on fire a couple of times finally hit the jackpot!

He's played this slot dozens of times but his persistence finally paid 
off as he's now the 2nd player to hit the Mobs-Slot jackpot!

 Remember we pay $250 for every screenshot we use,
it's always fun to see what you guys/gals are up to!

Monday 17 August 2015

I'm Back!

As some of you know I've been on holiday for the last couple of weeks, I got back at the weekend and have spent the last couple of days catching up with emails etc.

A big thank you to nevs010 and Tatankore for keeping an eye on things while I was away, now with just a few weeks of my degree to go it's time to plough on with my final project and so Tatankore will be continuing to handle the everyday stuff until late September.

I'll still be working on modpack / coding related stuff in my free time so please do continue to let me know about any bugs you find or pass on any suggestions you might have. I'd also still appreciate any screenshots, artwork, YouTube videos etc that you'd like to submit to help with advertising the server.

I hope to see you in game soon!