Sunday, 6 September 2015

Fan Art By Nevs010

Nevs010 sent me some fan art...


...nice work, thanks!

 Remember we pay $250 for every screenshot / image we
use, it's always fun to see what you guys/gals are up to!

Saturday, 5 September 2015

New Launcher Artwork

I've just added new artwork to the Technic Launcher, here's a preview...


Since the update a while ago means that most of the background is hidden I've gone for something more plain, with the main artwork elements moved onto the logo instead as it's much larger. 

I wanted to show more of the packs features too so I've added some artwork of DigginChickin wearing Diggyolite Armor, standing next to a golden chocobo!

It can take some time for the new artwork to be downloaded to your launcher, if you want to get it straight away then you can delete the diggyverse folder found at:   .technic/assets/packs/diggyverse

Thursday, 3 September 2015

Mob Spawners Now Changeable

Players can now change the type of mob spawners!

Here's the details you'll need to know (please read carefully);
  • As with mining and placing spawners players must be Citizen rank or above.
  • To change a spawner to a different type use: /spawner [mob]
  • They can only be changed into one of the mineable types;
    • Zombie, Skeleton, Spider & Cave Spider.
  • You can change either placed spawners that you are looking at or ones in your hand.
  • Changing the type of a spawner costs $5000, you will not charged if you try and change a spawner to the type it is already.
  • The cost is per use of the command, so if you are holding stacked spawners you can change all of them to the same type for the same price as one placed spawner.
  • Spawners can only be changed in the main world and Veteran World.
Important: Region permissions are ignored when changing spawner type, this means other players can change your spawners even if they do not have build permission in your area. Due to the cost of the command this is unlikely to be an issue, however, it's a good idea to keep your spawners secure and build in a way that protects them from this possibility.

Enjoy!

Tuesday, 1 September 2015

Version 1.3.5 released!

Main changes in this version:
  • Updated DiggysStuff to 1.5.9d (was 1.5.9c); EnderCreeper code clean up, added VIP block for DiggityDuck.
  • Updated DiggysMobs to 1.3.1 (was 1.3.0a); Reaper made slightly less aggressive (5% slower, 4% shorter follow range, 10% less damage dealt). Cursed Spectre spawn rate increased by 50%. Added Spectral Armor.
As always you can find full details in the Changelog on Technic Platform.

What is Spectral Armor? Here's what you'll need to know...


  • Wearing a full set prevents you from being targeted by Spectres & Reapers, basically by tricking them into thinking you are one of them!
  • Wearing a full set gives you Night Vision for as long as it's worn.
  • Wearing a full set gives you Hunger III, meaning you need to eat a lot of food to make up for all the energy the suit consumes! 

This is a mandatory update and is required to join the server!

Spectral Armor had been a work in progress for quite a while so I'm very happy to have finally been able to add it to the modpack.

Enjoy!

Texture Pack 1.1.6 Released!

A new version of our BDcraft texture pack has been released, version 1.1.6.

Changes:

This small update includes 7 new textures added for the new version of DiggyVerse (1.3.5), being released shortly.


Players who already have the texture pack can download a small upgrade patch rather than re-downloading the entire pack, just drag the contents of the patch into your existing 1.1.5 texture pack and you're ready to go:

Click here to download the 1.1.5 to 1.1.6 upgrade patch

Enjoy!